Leech can be modified significantly through passives, support gems, and equipment. Leech on a trap or mine has no effect, as the source of the hit has no life to recover. If a minion or totem with leech hits another monster the leech will grant recovery to that minion or totem only, not the character. Leech grants recovery to the entity that hits the target. The extra recovery over that cap will be ignored. The total recovery rate of all life leech instances is limited to 20% of maximum life or mana per second (10% for energy shield).Each instance Recovers until the total amount of leeched damage was recovered or the character reaches full unreserved life.Each instance Recovers at a rate of 2% of maximum life per second. Each instance Recovers the character's life for the Damage Dealt * % damage Leeched as Life up to a maximum of 10% of maximum life.There is no limit to the possible number of active leech instances.Multiple leech instances stack and apply simultaneously.Life Leech instances have the following properties by default: Hitting multiple enemies with a single use of a skill creates that many leech instances. Whenever a character with some source of leech hits a monster, a leech instance is created. Examples in this article use life, but if the character has equal statistics for a different resource (mana or energy shield), they will apply in the same way. Mechanics Default Leech limitations between different resources.Īll leech mechanics act the same way for life, mana, and energy shield. 5.2.3 Increase to Maximum Mana Leech rate.5.2.2 Increased Mana Leeched per second.5.1.4 Increase to Maximum Life Leech rate.5.1.3 Increased Life Leeched per second.
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